the foresters fourm for tw2

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the foresters fourm for tw2

this is for the foresters


    Killing ratios

    Sacrosanet
    Sacrosanet


    Posts : 88
    Join date : 2008-11-02
    Location : K23, TFE

    Killing ratios Empty Killing ratios

    Post by Sacrosanet Sun Nov 02, 2008 3:40 pm

    found this, dont know how accurate it is. Dont mind the parts when it says that normal units can kill scouts :/

    "Infantry

    Spearmen

    - 4 Spearmen can kill 1 Spearman
    - 8 Spearmen can kill 1 Swordsman
    - 4 Spearmen can kill 1 Axeman
    - 3 Spearmen can kill 1 Scout
    - 8 Spearmen can kill 1 Light Cavalryman
    - 23 Spearmen can kill 1 Heavy Cavalryman
    - 5 Spearmen can destroy 1 Ram
    - 13 Spearmen can destroy 1 Catapult
    - 13 Spearmen can kill 1 Nobleman

    ~ Uses: Defend against Cavalry, early raiding unit. Not much use late in game.

    Swordsmen

    - 2 Swordsmen can kill 1 Spearman
    - 4 Swordsmen can kill 1 Swordsman
    - 2 Swordsmen can kill 1 Axesman
    - 2 Swordsmen can kill 1 Scout
    - 3 Swordsmen can kill 1 Light Cavalryman
    - 10 Swordsmen can kill 1 Heavy Cavalryman
    - 2 Swordsmen can destroy 1 Ram
    - 6 Swordsmen can destroy 1 Catapult
    - 6 Swordsmen can kill 1 Nobleman

    ~ Uses: Defend against infantry, useless at raiding.

    Axemen

    - 2 Axemen can kill 1 Spearman
    - 3 Axemen can kill 1 Swordman
    - 2 Axemen can kill 1 Axeman
    - 1 Axemen can kill 2 Scout
    - 2 Axemen can kill 1 Light Cavalryman
    - 6 Axemen can kill 1 Heavy Cavalryman
    - 2 Axemen can destroy 1 Ram
    - 4 Axemen can destroy 1 Catapult
    - 4 Axemen can kill 1 Nobleman

    ~ Uses: Excellent raiders, good for clearing enemy villages. Used by serious armies. Has two draw back, only carries a

    small amount of resources and poor defence.


    Noblemen

    - 2 Noblemen can kill 1 Spearman
    - 3 Noblemen can kill 1 Swordsman
    - 2 Noblemen can kill 1 Axeman
    - 2 Noblemen can kill 1 Scout
    - 3 Noblemen can kill 1 Light Cavalryman
    - 8 Noblemen can kill 1 Heavy Cavalryman
    - 2 Noblemen can destroy 1 Ram
    - 5 Noblemen can destroy 1 Catapult
    - 5 Noblemen can kill 1 Nobleman

    ~ Uses: Useless in combat but then again only an idiot fights with them. Main purpose is taking villages, wait that is

    their only purpose. Takes of 20 to 35 loyalty from a village each time they attack.

    Cavalry

    Scouts Nothing

    ~ Uses: Scouts don't kill enemy troops, they observe their defences for you. Fastest unit in the game.

    Light Cavalrymen

    - 1 Light Cavalryman can kill 1 Spearman
    - 1 Light Cavalryman can kill 7 Swordsmen
    - 1 Light Cavalryman can kill 12 Axemen
    - 1 Light Cavalryman can kill 61 Scouts
    - 1 Light Cavalryman can kill 1 Light Cavalryman
    - 2 Light Cavalrymen can kill 1 Heavy Cavalryman
    - 1 Light Cavalryman can destroy 1 Ram
    - 1 Light Cavalryman can destroy 1 Catapult
    - 1 Light Cavalryman can kill 1 Nobleman

    ~ Uses: Excellent raiders, good for clearing villages. Very fast. reasonably good defence.


    Heavy Cavalrymen

    - 1 Heavy Cavalryman can kill 1 Spearman
    - 1 Heavy Cavalryman can kill 4 Swordsmen
    - 1 Heavy Cavalryman can kill 14 Axemen
    - 1 Heavy Cavalryman can kill 74 Scouts
    - 1 Heavy Cavalryman can kill 1 Light Cavalryman
    - 2 Heavy Cavalrymen can kill 1 Heavy Cavalryman
    - 1 Heavy Cavalryman can destroy 1 Ram
    - 1 Heavy Cavalryman can destroy 1 Catapult
    - 1 Heavy Cavalryman can kill 1 nobleman

    ~ Uses: Very good attack and excellent defence, the elite of most armies. Incredably expensive to by in bulk, most

    players have atleast 10 villages before training any.

    Siege Equipment

    Rams

    Note: Rams have very low offensive stats, it take 20 rams to kill 1 scouts so as you can imagine for everything else it

    will require a rediculus amount of rams. But a rams true purpose is to destroy walls. Please also note that rams always

    need to be protected by other units. For my tests I had 250 axemen protecting them.

    - 2 Rams are required to destroy a level 1 wall.
    - 4 Rams are required to destroy a level 2 wall.
    - 7 Rams are required to destroy a level 3 wall.
    - 10 Rams are required to destroy a level 4 wall.
    - 14 Rams are required to destroy a level 5 wall.
    - 19 Rams are required to destroy a level 6 wall.
    - 24 Rams are required to destroy a level 7 wall.
    - 30 Rams are required to destroy a level 8 wall.
    - 37 Rams are required to destory a level 9 wall.
    - 46 Rams are required to destroy a level 10 wall.
    - 55 Rams are required to destroy a level 11 wall.
    - 65 Rams are required to destroy a level 12 wall.
    - 77 Rams are required to destroy a level 13 wall.
    - 91 Rams are required to destroy a level 14 wall.
    - 107 Rams are required to destroy a level 15 wall.
    - 124 Rams are required to destroy a level 16 wall.
    - 144 Rams are required to destroy a level 17 wall.
    - 166 Rams are required to destroy a level 18 wall.
    - 192 Rams are required to destroy a level 19 wall.
    - 220 Rams are required to destroy a level 20 wall.

    ~ Uses: Destroying walls, slow moving.

    Catapults

    - 1 Catapult can kill 2 Spearmen
    - 2 Catapults can kill 1 Swordsman
    - 1 Catapult can kill 4 Axeman
    - 1 Catapult can kill 21 Scouts
    - 1 Catapult can kill 1 Light Cavalryman
    - 4 Catapults can destroy 1 Heavy Cavalryman
    - 1 Catapult can destroy 2 Rams
    - 2 Catapults can kill 1 Catapult
    - 2 Catapults can kill 1 Noblemen

    Catapults can also attack buildings and walls so here is a list of how many are required to destory walls and other

    buildings.

    - 2 Catapults are required to destroy a level 1 building.
    - 6 Catapults are required to destroy a level 2 building.
    - 10 Catapults are required to destroy a level 3 building.
    - 15 Catapults are required to destroy a level 4 building.
    - 21 Catapults are required to destroy a level 5 building.
    - 28 Catapults are required to destroy a level 6 building.
    - 36 Catapults are required to destroy a level 7 building.
    - 45 Catapults are required to destroy a level 8 building.
    - 56 Catapults are required to destroy a level 9 building.
    - 68 Catapults are required to destroy a level 10 building.
    - 82 Catapults are required to destroy a level 11 building.
    - 98 Catapults are required to destroy a level 12 building.
    - 115 Catapults are required to destroy a level 13 building.
    - 136 Catapults are required to destroy a level 14 building.
    - 159 Catapults are required to destroy a level 15 building.
    - 185 Catapults are required to destroy a level 16 building.
    - 215 Catapults are required to destroy a level 17 building.
    - 248 Catapults are required to destroy a level 18 building.
    - 286 Catapults are required to destroy a level 19 building.
    - 328 Catapults are required to destroy a level 20 building.

    You can hit thing up to level 30 but all the building that go there you would not want to hit, so I am not going to

    calculate the required number of catapults. Also as with the Rams test, 250 axemen where defending them.

    ~ Uses: Pretty good defence, alright attack, very slow moving, can destroy walls and other buildings.

    NOTE ON SIEGE WEAPONS:

    Both Rams and Catapults can be set to attacking the same wall at the same time, this is usefull as the Rams attack

    first so if they destroy the wall, the Catapults will damage/destroy other structures but if the Rams fail to destroy the

    wall the Catapults will finish the job.


    FINAL NOTES: I suggest that you should always try to scout your opponent first and where possible send excess troops

    to compensate for luck"

      Current date/time is Sun May 19, 2024 1:48 pm